No Spiritual Successor
No usable vehicles, no environmental destruction, no 'weird/crazy' weapons/gadgets like Syndicate, semi personalized characters, no world/corporate domination... group feels like petty armed thugs running around the 'dead' streets killing and stealing with no purpose, not some organised, professional group fighting for or bringing down mega corps working from some secret base/HQ/whatever (I think my 'agents' live on the street, I mean you couldn't assume anything else as there is no home base).... it feels pointless and without meaning.
- AI both NPC and character AI is horrible and frustrating.
- Bugs, glitches and poor performance still today, which seem too hard for the devs to fix.
- Weapons are boring and simple and seriously lack diversity... no strange and weird weapons like Syndicate or SW and weapon attachments are a weak substitute .
- Augmentations are weak and boring in terms of diversity/types.
- No tactical pause, which is needed with terrible AI path-finding and no combat mode/stance.
(anyone remember the 'psychotropic influence bar')
- Cities feel hollow and dead, things move around but its no living city.
- The environment is beautiful
- Cannot configure my agents as they have 'personality', clones/agent are meant to be a base/stock unit I can configure and build how I like but they are pre-defined archetypes I can only slightly modify them from whats forced... imo ruins the whole idea
- Game world looks beautiful, but then so does thief2014.... both are lackluster games.
6 gamers found this review helpful