Chained Echoes Chained Echoes is turn based JRPG style game taking inspirations from many of the classics in the genre such as Final Fantasy 6, Suikoden 2, Chrono Trigger and so on. I had it on my radar for a long time and this year finally took the plunge and it didn't disappoint. This may be a long one..
The game is set on a continent with three kingdoms and follows the power struggle between them with various twists and turns along the way. You start out with a couple of characters and the cast grows from there over the course of the game until you have up to 12 by the end. The earlier characters do get more time to develop story wise than the last few you get access to but overall I enjoyed all the characters to some extent.
Graphically, the game looks great with detailed pixel art and gorgeous maps. Each location on the map is split into various sections with plenty of optional paths to explore. Early on you unlock the "Reward Board" which is a grid of tasks ranging from things that will occur naturally during the story progression to optional bosses and challenges. Each location has a section on the board and connecting strings of completed tasks earns you rewards which are typically special items and extra skill points.
Speaking of skill points - they one of two ways to strengthen your characters, the other being equipment as you would expect. In terms of skill points they are earned through story progression, typically defeating bosses, and through completing side activities. There is no traditional experience or levels in the game. Skill points can be spent as you wish between active abilities, passive abilities and stat increases with additional stat increases unlocking naturally as points are spent. There are different tiers of abilities that unlock once you reach a certain number of points spent with each tier unlocking more powerful abilities. You can then swap out skills as you wish from the ones you have unlocked and also increase the strength of unlocked skills by spending SP on them which is earned from defeating enemies. It's a fun system overall and gives you the opportunity to customise each character to an extent within their set roles.
Equipment is split between weapons, armor and accessories with the first two being upgradeable with materials dropped or found in the world. On top of that you can slot in crystals to get additional passive bonuses. The crystals are found by mining and you are given a selection of types to pick from each time and they can then be combined to higher levels and so on. It's a nice touch to further customise each character but it swapping them over to new equipment is a bit tedious and one of my few issues with the game.
Combat is turn based with up to 8 characters at once (4 main and 4 back up that can be switched out during the turn). The main gimmick in combat is the overdrive gauge which is split into 3 zones - yellow, green and red. The yellow zone is the neutral starting zone with no bonuses, green is where you want to be and gives you various buffs while red is overheated and leads to taking higher damage. All actions increase the gauge while certain types of attack, switching characters and defending reduce it so it becomes a case of planning your moves to maintain the green section where possible. It's a fun system which makes the combat feel engaging. There are also number quality of life features such as seeing encounters on the field rather than being random and HP/MP fully restoring between fights.
There are a number of other aspects that I haven't touched on but I will leave it at that since this has ended up pretty long already. All of this to say it's a fantastic game, a great homage to some of the classics and I would fully recommend giving it a go to anyone that enjoys this type of game.
Last thing - there is also a DLC set just prior to the end of the game which I haven't played just yet so I can't give my opinion just yet. From what I've read though it's more of the same which, if you enjoy the base game experience, is not a bad thing while making some minor changes like streamlining the crystal system.
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