LynXsh: are you talking abt Clan Wars?
for I don't believe I heard abt such bug in A.I.M.1.
as for Clan Wars, I heard it's because of affinity for some. try locking to 0. or use the Stasis if we're talking abt Swamps. some have this bug because of corrupted Rock sector-related file (suddenly, yeah).
I'm talking about A.I.M. 1, an issue I've encountered on a recent play-through.
On certain locations - like underground, or the dried lake-bed of the Desert sector - the player's glider starts to pick up speed even without player input and the controls start to become erratic, turning tiny inputs into wild swings of the craft.
This behavior persists, no matter which executable of the game I'm using (GOG's, 1.04, 1.06, etc).
As time goes on, the gliders speed reaches values where the game-engine starts to become erratic, with collisions sending the glider careening into the air, or you're flung outside the bounds of the game world.
(I wonder if this is because either wrap-around logic, where the velocity values go negative, or due to floating-point arithmetic producing a fluttering results when the input value gets too high).
It's similar to issue 7 listed on the A.I.M. wiki, but affects not just handling but base velocity too, leading to the issues I'm listing:
https://aim-artificial-intelligence-machine.fandom.com/wiki/Troubleshooting