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This user has reviewed 48 games. Awesome! You can edit your reviews directly on game pages.
Residual

More Of An Easter Egg Hunt Than A Game

It's a game on the outside but just an easter egg hunt on the inside, there's no enemies there's no action it's more or less a jump and climb up and over obstacles game with a bit of collecting. You can call it a game you can look at it and think it's a game until you play it and realize this ain't really a game is it? Effort has been put into it's creation it's visually on the mark It's gorgeous it just doesn't go any further in a gaming aspect than skin deep without real action, it's like a fancy box your excited to open at first then you find there's nothing exciting inside. It's missing the action and you can feel it through and through that's what's desperately needed and missing from the get go. If you want to walk around and explore and chill and nothing more than that then this is your game, but if you want something more active and exciting to do in a game then this isn't for you.

Carmageddon: Max Damage

Premium Cost With An Unfinished Feel

Not good I'll say that with sincerity by the bucket load, it has a feeling that it's an alpha to a maximum of a beta game and not even close to finished it seems miles from finished. Yes the cars are cool but the music is pretty much completely horrible, but that is my opinion but it will clearly not be everyone's first or even second album choice, you also get a feeling that you aging days because you drive that slowly it feels slow very slow, it's a feeling like your moving an inch an hour instead 178mph and these negatives all just gestate to make the game feel like one great big totrturous mess that's been cobbled together with no real plan in place. I don't think anyone looked past the $ signs spinning around in the back of their eyes and visualized what it should be to form a game, it's giving off an overall vibe of being a rush job developed game which is incredibly bad to control on top of all the other issues with some pretty appalling graphics to boot . The graphics are clearly meant to feel original and throwback in nature, yet it just doesn't quite feel right visually for it's date of release, it seems like it was half a job on purpose to rush it out on sale...maybe it wasn't? But it certainly feels majorly sparse regarding the landscapes and scenary artworks which appear drab with a cloned feel a feeling that they've simply been cut copy and paste templated onto a canvas as quickly as possible. Carmageddon: Max Damage is now top of the list of my most disliked racing games of all time for sure, and it's a shame because somewhere in there is a proper game well some of one that's trying to shine through the mud, but it just can't shine bright enough because of all the B grade standards incorporated into the production of the scenary and the driving controls the FX and the poor music choices ....well it all just culminates into an awful experience that is beta quality standard to B grade at best and I must be blunt and say "poor show making this one guys" it's genuinely just not ready for public consumption in my opinion. It had some scope and ideas but the implemntation is just horrible...just horrible.

Flipon

Middle Ground Block Destruction Gaming

You won't find it to be the same block destruction gaming fare to the norm, it's an oddly addictive game but it's a little too excessve with the music as it accelerates the blocks as imminent failure nears, it gives a sense of urgency at that point but also a feeling of being a little too dubstep for it's own good and that's a pretty acquired taste of music genre for many a no go, dev maybe try a few other styles in it's place as that might go a long way to helping especially by maybe having an option to choose a background music genre or implement your own songs. But this aside it is an enterataining game with a left right drag and drop into empty spaces movement foundation and that is quite confusing at first it takes some time to get use to that so persevere with it, Flipon is also mildly to fast for many users or beginners I imagine until they are used to it so again perseverance is the key try try and try again that is the key to it... experience trumps all. Does it feel unique does it feel special does it feel something totally brand new not particularly no, although it has some new ideas it isn't a whole game feels brand new feeling you get. This is because it's like a mish mash or a compilation of game mechanics and elements some are it's very own and some have been seen before in other games like columns etc. etc. So it breaks with the traditional block descruction gaming models and mixes it up, Flipon tries it's very best to impress visually whilst doing something outside of the box, but it is not perfect but it's also not at all bad it's really quite good, performing very fluidly and smothly transitioning through changes during play. It is not going to be for everyone in the music department though, being able to change the games music may greatly advance the feel and the appeal of continual play and re-playability for a larger and broader audience to appreciate it. The waves are unforgiving and that adds a challenge it's also very colorful and a little noisy, but it provides something to play like chill game AAA down time if you like. Just don't expect a nice gentle ride like Columns offers, it's a little more hectic to say the least and it definitely manages to keep you on your toes as your expected to make decisions relatively quickly to succeed here. I'm calling Flipon a decent middle ground block destruction game and my score for this game would be a 3.4 out 5 not 3 out of 5 if I could give half stars I'd have done so, but I would not extend it to 4 stars because I feel that's a little too generous, if the music is changable some day I might have to adjust that score then.... we'll see.

Clid the Snail

Not What I Expected Both Good And Bad

CLID gives us high visuals then lets it all down with the music it doesn't fit and this creates a feeling of an action game behaving like a walking simulator when you hit the action it's an odd balance that doesn't quite work, this could fixed with a more action packed soundtrack. Then we come to the coontrols and this where it struggles significantly to work as a shooter, with fast approaching enemies we can't afford to have the laser moving past the targets and this is happening constantly even when lowering the sensitivty of the laser sight which does help but doesn't cure the laser from moving past a moving target. It is absolutely beautiful but again it's got an issue here in that it's a little to blurry to see those details because the fog effect is up to high, another issue is that the talking (text boxes) transition (change) to fast to be able read the text in them and it needs a longer delay time before each new sentance appears. The game is very promissing but it needs these minor fixes to aiming and music choice to bring that feeling of action and that ease of gamepad control up a little higher which would push the review score quite a bit higher, I'd likely give this a current score of 3.1 out of 5 but f the developer fixes the controller aiming sensitivity and improves that music and slows the dialogue transition times down then maybe it would be worthy of around a 4.3 out of 5 score I think it would possibly get a bit higher than that score in that scenario, it's certainly worth another look at by the developer. It's got amazing gamepad support though, both my Ouya gamepad (mapped as a xbox 360 xinput gamepad) and my 8BitDo SN30 Pro Bluetooth gamepads work extremely well with the mapping tool it is amazingly well implemented so no problems there what so ever.

2 gamers found this review helpful
Bad Mojo Redux

A Nasty Disgusting Delight

A game that's so unique in every single way and so grotesque it's almost sinful to have thought it up, an outerbody experience into the dangerous journey of a man in the body of a cockroach, with the most hideous and obnoxious obstacle path ever constructed in a game. It's wonderful creativity but it's not for the faint of heart or even the remotely squeemish indidual, but it's truly ingenious and was miles ahead of it's time with the animations, this is a proper adventure both twisted and slimey about the precarious life seen through the eyes of a cockroach on a path through a labyrinth of filth. It's nasty it's disgusting and it's an absolute delight to play, there's possibly nothing else on earth quite like this game.

SiN Gold

Dated Yet Positively Intuitive And Fun

To oudated for me although I say that it must have been an awesome game on it's release date and some several years after, but these days and by our current standards it's not fared to well at all in the graphics department they have a Goldeneye and Perfect Dark meets Time Crisis kind of polygonic style but feeling even more outdated than those games. To use the mouse correctly with a joystick in steam input you'll need to go into the right joystick mouse settings change the the mouse sensitivity percentage to 100% this gives gamepads a regular mouse becomes a analogue stick motion. With a great sense of mature humor although that humor is some might say mildly vulgar to occasionally sexist or it is unethical or unecissarily over violent it feels that it's doing this to be adult to a point but also it's doing this in a way as not to take it's self to seriously or be taken to seriously by the audience either which makes it even more fun when combined with that arcade feel and the story elements which is at times highly comical and at times serious due to it's fast paced and violent action it's also quite exciting but with more depth than a simple arcade game. Despite it's dated graphical appearance and feel it has a top shelf old school charm that's always sparkling around it and that does still resonate very strongly today maybe more so when comparing it to some of the modern games of today completely lacking in any story or character as it way outshines them all. It's quite unforgiving it makes you work for your missions so the difficulty and challenge of play is quite high with this one. On top of all that said it's also extremely intuitive in the the way you interact with objects in your surroundings and accessing computer systems as well as activating devices/consoles etc and in it's use of collected/useable items and your character's hit damage meter all of that is very intelligently executed, and at times that makes it feel like your playing a modern game hidden underneath an older games skin or like a demake with benefits not deficits, and so in the spirit of the positives I hand it a 3.3 out of 5 score.

2 gamers found this review helpful
Deadly Premonition: Director's Cut

Unplayable Tearing No GPU Settings

For some reason it plays at an incredibly low FPS rate with massive graphical tearing, it's a shame it's got an incredibly weird and kind of epic story tone, it has a blood thirsty cinematic vibe but the visuals are dated even for the time it was released, in some ways it is trying to be far more than it was ever going to be in a corny but sort of cool way, it's half AAA half B grade movie esque. I would simply change the graphics settings manually, but this is made impossible as there is no built in in-game graphics settings menu that will alter the quality or the resolution which is ridiculous even for a game from back in 2013, if the developer adds this option for resolution and vsync then I believe were on to a winner here s it would completely transform this to playable on almost any machine at that stage otherwise it's pretty much a dud for most the tearing is unbearable without vsync.

8 gamers found this review helpful
BLACKHOLE

Nice But Found An Issue

It's a nice looking game responsive to to bluetooth gameoads with a polsihed cute animated style. Where I found an issue was on part 3 of level one it remained stuck in that section because it wouldn't allow you to trip the rotation of the walls so you couldn't progress it was a game breaking mechanical fault I did try a few times and it remained this way which is a shame because I wanted to keep it.

Orbital Bullet – The 360° Rogue-lite

Good But Issues

A good run gun and shoot game meets mild platforming, it's kinda fun and there's some good animations and sound, but not much in the way of a plot I supoose it's shoot first read later in that sense. It has some charm to it but it's primarily in it's looks more than it's gameplay although it's really not at all bad. What was bad for me soecifically was an issue with neither an Ouya mimmicking an Xbox 360 gamepad with xinput nor the 8BitDo Sn30 Pro bluetooth gamepads registering certain very important action keys so the game was litterally stuck on the intial level on the first phase as a result of controller incompatability for certain buttons not being present. You couldn't interact with machines to progress past level one. This is one I wanted to keep but couldn't unfortunately.

2 gamers found this review helpful
Mars: War Logs

Looks Great But Unable To Play

For Some odd reason this game was pre selecting the Spanish language not the English language natively on boot for me. And this made it impossible for me to navigate the menus I somehow accidentally did get into the game it's self at one point button mashing and did see what was very visually impressive considering the date this game was released on as it does go back some years. It has a lot of polish and detail and is certainly high calibur in the visuals department. I really wanted to be able to play this one but I couldn't unfortunately. Also an imprtant fact is that the gamepads I have here an Ouya gamepad mimicking the Xbox 360 Xinput and the 8BitDo SN30 Pro Bluetooth they would not be detected at all.