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This user has reviewed 7 games. Awesome! You can edit your reviews directly on game pages.
Bastion

mediocre would be a compliment

This game is very pretty if you're into colourful, lush graphics. Apart from that, it is very uninspired - the story is painfully shallow and uninteresting, there are exactly zero RPG elements, levels are similar to one another. Essentially it feels lazily made. Even names of weapon upgrade items are lazy - "Something heavy", "Something sharp", "Something ..." you get the idea, several upgrade items named like that - how lazy can you get to not do better? There are only a few enemy types in the whole game, with some slight variations which don't really make them into unique enemies. All that makes the game boring rather fast. I played for a few hours, because I hoped it would finally develop in some way, but after reaching the final level I realized that was just it. There are some optional challenges, but after doing some of them, it felt more like chore than fun (though a few were genuinely fun, I have to be honest). One thing, which admittedly might be subjective, but was seriously offputting for me, was the narrator. I can't name it exactly, but I just disliked the way of narration from the very start and it was only getting on my nerves as the game progressed. To not finish this review that negatively, I have to say that a few of the weapons were fun to use, I had no issues with controls and encountered no bugs. I could maybe give it a stretch of 3 stars, if it wasn't for my much higher expectations after reading through all the praise in reviews and seeing the 4.4/5 stars rating. I don't remember how much I paid for it, but it is definitely not worth its current regular price.

1 gamers found this review helpful
Blacksad: Under the Skin

could be good if it wasn't so annoying

The story is OK, but the game is annoying. Controls are the worst offender, they are clunky, which makes some of the time-based puzzles/sequences difficult to do on the first try, and each retry requires watching the same sequence leading to the puzzle. Game is also very slow paced when you walk around, I guess it fits the main character but it is an irritating gameplay when you have to walk the same place over and over again that slowly. The collectible cards are completely pointless, there is no way of telling if you missed some at a certain location and there is no way to go back to some of them. They also have no impact on anything in the game. Music and athmosphere are the biggest positives, graphics style fits the story, but feels dated technically, with a lot of weird artifacts like objects passing through one another, or main character's coat randomly becoming semi-transparent. Some dialogues are ridiculous, especially the animals calling themselves "humans" on multiple occasions. Overall, ther isn't much real gameplay there, especially in the second half of the story it is mostly a visual novel that requires occasional player input. I've finished it only because I knew it wasn't a very long game, so I forced myself to get it completed, but I could only recommend it to someone looking for a visual novel, not a real game.

Terroir

What almost everyone else said

Nice idea, boring game. Requires you to memorize or write down a ton of things, because you can't look up basic stuff like your wine reviews, or even different wine characteristics (the in-game manual is very clunky to use, and can't be accessed while you're making the decisions about the wine production process). The overall user experience is poor at best, and frustrating very often. I wanted a nice lazy game to chill around, but this is nowhere next to that.

7 gamers found this review helpful
Kill Fish
This game is no longer available in our store
There Is No Game : Wrong Dimension

I wish I could give it 4.5 stars

It's so entertaining and funny, and so much different from all the other games out there, that I would give it 5 stars without hesitation if it wasn't for 2 small things: - while in most chapters there is a lot for the player to do, the closing chapters are more just watching how the story unfolds, and honestly it could have been made a bit more appealing; the final chapters just feel lower quality than the rest of the game (uhm... NO game), - for a game that relies heavily on spoken text, jokes and puns, it could use translations to more languages; as my kids were playing it, I needed to sit with them all the time and translate, as they wouldn't be able to solve some of the riddles otherwise. Overall I'd prefer to rate it 9/10, but having to choose between 4 and 5 start, it gets a 5.

1 gamers found this review helpful
Hollow Knight

made me return to gaming after 15+ years

I found this gem by pure chance when searching for some *ekhm* easy platformers for my kids. Ended up spending 300+ hours on it myself *so far* and I can't get enough of it. Just need to get that final achievement... Honestly this game is just perfect. You can beat it in a few hours if you want, but you can also explore the world, do the small side quests, fight all the crazy bosses, there's just no end to it. Oh, and of course you NEED to discover all the endings! And free all the grubs! And complete the hunter's journal! And play the Steel Soul mode! And... the list goes on. So going back to my search for easy platformers - this game is NOT easy. Prepare to die A LOT. But the whole concept of dying and retrying is so well built into the game that dying doesn't feel like a player's failure, it is just a part of the game's design. Personalyl I love both the visual part and the splendid soundtrack. The controls are super tight and you have full control over the character, which is essential in a few criitcal moments (although apart from one specific area, you dont need mad platforming skills to excel at this game; for comparison both Ori games are in my opinion more difficult platforming-wise). But the thing that really makes it so appealing is the story and the way in which it is told. You start knowing next to nothing (really - WHO am I and WHAT am I even doing here?) and have to actively search for clues that fill in the blanks. Talking to NPCs is actually meaningful if you want to understand WHAT is happening and WHY. You also find bits of lore scattered around the world and it's up to the player to decide if they want to learn it or not. This game (with a humble assistance of Ori and the Blind Forest) is what madde me return to gaming after a good 15+ years.

7 gamers found this review helpful
Memoria

overall meh

I'll start with the positives - the game is quite nice visually (except a few characters that look just weird) and ... well that's about it. It's probably the worst Daedalic game I've played so far (maybe apart from Deponia 4). The story just doesn't seem to make any sense whatsoever, and is told in a way that makes me not care about it at all. I'm on chapter 7 at the moment and I'm progressing just because I want to finish and uninstall it. Two stars rather than one only due to not bad art and an occasional humourous moment.

6 gamers found this review helpful